O guia definitivo para The First Berserker: Khazan



General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Online fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

Enquanto enfrenta um mundo cheio do criaturas perigosas, ele deve resgatar a honra de que perdeu, precisamente que isso signifique combater o próprio exfoircito de que outrora este respeitava.

A gameplay parece muito a de Nioh, ao ponto de quase parecer 1 sucessor espiritual do game. Khazan possui entrada a 3 ESTILOS do armas: lança, espada Enorme e empunhadura dupla usando espada e machado, com cada uma dessas armas tendo sua própria árvore por habilidades onde este jogador consegue montar builds completamente multiplos de modo a o mesmo tipo por arma.

Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

A reviravolta qual temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e nenhumas criatividade pelo roteiro.

A clara inspiração de modo a isso foi Nioh, que também igualmente similarmente identicamente conjuntamente utiliza um sistema natural semelhante, porém isso tira 1 pouco do charme do 1 Souls e a graça do explorar um mundo interconectado e parecer caminhos bem escondidos entre as áreas.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

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It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with The First Berserker: Khazan its strict stamina system.

Acompanhe a jornada do Khazan em busca por vingança e aprenda tais como ele se torna o primeiro berserker pelo Universo DNF.

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